Misc.

Curling Glossary

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BACK LINE - The line behind the house. Once crossed, a stone is out of play.

BACK-HOUSE WEIGHT - An indication of the momentum needed for a stone to reach the back half of the house, near the centre line.

BARRIER - Alternative term for the back boards.

BARRIER WEIGHT - An indication of the weight needed for a stone to reach the barrier.

BIASED ICE - Ice that isn't level, therefore stones fall out rather than draw.

BIG DRAW - When ice conditions cause the stone to draw more than usual.

BIG END - When a team scores three or more shots in an end.

BITER - A stone just touching the outer edge of the 6ft circle, potentially counting.

BLANK END - An end where no stone scores a shot.

BONSPIEL - A curling competition, or tournament, between teams at a chosen venue.

BROOM - A besom-type sweeping implement, with straw or synthetic bristles, mainly used in North America.

BRUSH - A brush-type sweeping implement, with hair or synthetic fibres, used for sweeping.

BURN - To touch a running stone; to remove a touched stone.

BURNED STONE - A running stone touched by a member of either team, or by their equipment.

BURY - To draw around a guard stone and lie hidden behind it.

BUTTON - The small centre of the circles.

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CENTRE LINE - The line which runs down the middle from hack to hack.

CHAP AND LIE - To remove an opponent's stone and stay in the house.

CLEAN - To sweep lightly before a stone.

CRAMPIT - A spiked metal footplate fitted to shoes for outdoor curling and now banned. A plate of metal or wood with spikes, now used as the hack in outdoor curling.

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DOUBLE - A takeout shot that clears two opposing stones from the house.

DOUBLE ROLL-IN - To raise a stone to the house and roll in too.

DOUR ICE - Rough, soft, slow ice.

DRAW - The amount of curling movement to describe the distance from the direction of release to the intended target. A stone played to end in the house; an instruction to play such a stone.

DRAW WEIGHT - An indication of the momentum needed for a stone to end in the house.

DRUG ICE - Slow, difficult ice.

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END - Component of a game, during which eight stones are played by each team in the same direction.

EXTRA END - The deciding end played when the score is level after all scheduled ends have been played.

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FALL - A slope on the ice, causing bias and preventing expected draw.

FAST - A confusing word. See Heavy, Keen.

FAST ICE - Ice on which stones travel further under the same momentum, or less momentum is needed to reach a certain point.

FREE DRAW - To draw into an empty house, usually with skip stones.

FREEZE - A stone played with perfect weight to rest against another.

FRONT -HOUSE - An indication of the momentum needed WEIGHT for a stone to reach the front half of the house, near the centre line.

FROSTY ICE - Ice with frost on the suIface, caused by high humudity.

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GIVE ICE - To hold a brush for a player to aim at, as a skip to indicate the amount of ice needed to draw to a target.

GUARD - A stone played to protect another.

GUARD WEIGHT - An indication of the momentum needed for a stone to end in front of the house.

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HACK - The block at each end of a sheet, usually of rubber, which provides the foothold from which stones are played.

HACK - WEIGHT An indication of the momentum needed for a stone to reach the hack behind the house, specifically a light takeout weight.

HAMMER - Term used to indicate who has last stone.

HANDLE - Term to denote the rotation applied to a stone upon release.

HEAD - The house, the circles which a stone has to reach in order to count. More specifically the house at any stage of play and the stones within.

HEAVY - A stone with too much momentum.

HEAVY ICE - Ice on which stones don't slide easily.

HIT AND STAY - To play a takeout which removes the target, and stay lying in place.

HIT AND ROLL - To play a takeout which removes the target, and roll to a different place.

HOG - A stone which fails to reach the hog line, and is removed from play.

HOG LINE - The line each played stone has to cross to remain in play.

HOUSE - The circles which a stone has to reach in order to count.

HOUSE WEIGHT - An indication of the momentum needed for a stone to reach the house.

HURRY - Instruction shouted for sweepers to sweep.

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ICE - The distance given by the skip, between where the stone is aimed at (his brush) and where it should finish after curling. Call of alert to warn others when a stone might hit their feet (golf = fore).

IN-TURN - Slight rotation applied to a stone where ~ the playing hand turns in towards the player (clockwise for right-handed players and vice versa).

IN-WICK - To glance off the inside ofa stone and stop holding a good position.

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KEEN ICE - Ice on which stones travel further under the same momentum, or less momentum is needed to reach a certain point.

KIPPER - Loose sole fitted to sliding foot as a gripper or anti-slide.

KUTING - An old term for curling, played with stones which had no handles fitted.

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LAST STONE - Term used for the last stone of an end.

LEAD - Player who plays his two stones first.

LIE, LYING - To hold the shot nearest the tee.

LIGHT - A stone with too little momentum.

LONG GUARD - A guard stone far from the house.

LOSE ITS HANDLE - Term for a stone which loses its rotation usually because of dirt on the ice.

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MEASURE - Term used for: The 6ft measure, to see if a stone is in the house or in play. The measure when an end is complete, to decide which of two (or three and more) stones is closest to the tee.

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NO HANDLE - Term for a stone released without rotation, which curls little or erratically.

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OFF THE BRUSH - Term for a stone not delivered at the skip's brush as required.

OUT -TURN - Slight rotation applied to a stone where the playing hand turns out from the player (anti-clockwise for right-handed players and vice versa).

OUT-WICK - To glance off the outside of a stone and move it closer to the tee.

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PEBBLE - The frozen droplets of water applied to a sheet of ice before a game, reducing friction between the stone and the ice.

PEEL - A takeout shot where both played and struck stones rollout of play.

PEEL WEIGHT - An indication of the momentum needed for a stone to play a peel shot.

PICK UP - Term to indicate that a stone has caught something under it, causing it to deviate strongly from its direction of travel.

PORT - A space between two lying stones, large enough for another to pass through.

POT -LID - A stone lying on the tee or button.

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QUICK! - Further encouragement from skip to sweepers to sweep even harder.

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RAISE - To bump or move a lying stone a short distance further, usually into the house.

RAISE TAKEOUT - To strike a stone in front of the house and raise it to remove another from the house.

READING THE ICE - Anticipating how much a stone will curl, taking all the variables into account.

RINGS - The house.

RINK - The building where curling takes place. A curling team. The sheet of ice on which a game is played.

ROCK - North American word for a curling stone, seldom used in Scotland.

ROLL - The movement of a played stone after striking another.

RUB - A very slight contact between stones, sufficient to deviate the running stone a little from its course.

RUN - A slight worn hollow in the ice which makes it difficult for the stone to curl, often found beside the centre line where players' feet or stones slide.

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SECOND - Player who plays his two stones second.

SECOND SHOT - The stone lying second closest to the tee (after the shot stone).

SHEET - The area where one specific game is played.

SHORT GUARD - A guard stone near the house.

SHOT - A played stone. The word used to indicate a point won at the end of a game

SHOT STONE - The stone nearest the tee during an end.

SKIP - Player who usually plays his two stones last, but not always. He is always the player who directs the game and decides strategy and ice.

SLIPPY SOLE - Loose sole fitted to sliding foot.

SLOW - A stone played lighter than asked for.

SLOW ICE - Ice on which stones travel less under the same momentum, or more momentum is needed to reach a certain point.

SLOW TAKEOUT - A takeout stone of sufficient momentum to reach the back board, slightly heavier than hack weight.

SPINNER - A stone which rotates too many times and therefore doesn't draw.

SPLIT -RAISE - A stone which raises another to count and rolls in to count as well.

SPLIT THE HOUSE - To have a stone lying to one side of the house and draw another to the other side to hold two "in the wings".

STEAL - To score shots in an end when you didn't have last stone.

STRAIGHT - A stone released without applying HANDLE rotation.

STRIKE - A shot which removes a stone or stones from the house.

STRIKE WEIGHT - An indication of the momentum needed for a takeout stone with more weight than the back board.

STRONG CURL ON THE ICE - When ice conditions cause the stone to draw more than usual.

SWEEP - Shouted by skip, for sweepers to sweep.

SWEEPING - Moving a brush or broom across the path of a moving stone.

SWINGING ICE - When ice conditions cause the stone to draw more than usual.

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TAKEOUT - A shot which removes a stone or stones from the house.

TEE - The cross in the button.

TEE LINE - The line through the centre of the house at a right angle to the centre line.

THIRD - Player who plays his two stones third. Usually the vice-skip who stands in the house when the skip plays his stones.

TIGHT - A stone delivered with less ice than the skip indicated, nearer to the target than his brush.

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UP! - Command by skip for sweepers to stop sweeping.

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WEIGHT - The momentum applied to a stone for distance.

WICK - A thin contact between played and lying stones.

WICK AND ROLL - To get a thin contact and roll away a little.

WIDE - A stone delivered with more ice than the skip indicated, wider from the target than his brush.

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