BACK LINE - The line behind the house. Once crossed, a stone is out of play. BACK-HOUSE WEIGHT - An indication of the momentum needed for a stone to reach the back half of the house, near the centre line. BARRIER - Alternative term for the back boards. BARRIER WEIGHT - An indication of the weight needed for a stone to reach the barrier. BIASED ICE - Ice that isn't level, therefore stones fall out rather than draw. BIG DRAW - When ice conditions cause the stone to draw more than usual. BIG END - When a team scores three or more shots in an end. BITER - A stone just touching the outer edge of the 6ft circle, potentially counting. BLANK END - An end where no stone scores a shot. BONSPIEL - A curling competition, or tournament, between teams at a chosen venue. BROOM - A besom-type sweeping implement, with straw or synthetic bristles, mainly used in North America. BRUSH - A brush-type sweeping implement, with hair or synthetic fibres, used for sweeping. BURN - To touch a running stone; to remove a touched stone. BURNED STONE - A running stone touched by a member of either team, or by their equipment. BURY - To draw around a guard stone and lie hidden behind it. BUTTON - The small centre of the circles. CENTRE LINE - The line which runs down the middle from hack to hack. CHAP AND LIE - To remove an opponent's stone and stay in the house. CLEAN - To sweep lightly before a stone. CRAMPIT - A spiked metal footplate fitted to shoes for outdoor curling and now banned. A plate of metal or wood with spikes, now used as the hack in outdoor curling. DOUBLE - A takeout shot that clears two opposing stones from the house. DOUBLE ROLL-IN - To raise a stone to the house and roll in too. DOUR ICE - Rough, soft, slow ice. DRAW - The amount of curling movement to describe the distance from the direction of release to the intended target. A stone played to end in the house; an instruction to play such a stone. DRAW WEIGHT - An indication of the momentum needed for a stone to end in the house. DRUG ICE - Slow, difficult ice. END - Component of a game, during which eight stones are played by each team in the same direction. EXTRA END - The deciding end played when the score is level after all scheduled ends have been played. FALL - A slope on the ice, causing bias and preventing expected draw. FAST - A confusing word. See Heavy, Keen. FAST ICE - Ice on which stones travel further under the same momentum, or less momentum is needed to reach a certain point. FREE DRAW - To draw into an empty house, usually with skip stones. FREEZE - A stone played with perfect weight to rest against another. FRONT -HOUSE - An indication of the momentum needed WEIGHT for a stone to reach the front half of the house, near the centre line. FROSTY ICE - Ice with frost on the suIface, caused by high humudity. GIVE ICE - To hold a brush for a player to aim at, as a skip to indicate the amount of ice needed to draw to a target. GUARD - A stone played to protect another. GUARD WEIGHT - An indication of the momentum needed for a stone to end in front of the house. HACK - The block at each end of a sheet, usually of rubber, which provides the foothold from which stones are played. HACK - WEIGHT An indication of the momentum needed for a stone to reach the hack behind the house, specifically a light takeout weight. HAMMER - Term used to indicate who has last stone. HANDLE - Term to denote the rotation applied to a stone upon release. HEAD - The house, the circles which a stone has to reach in order to count. More specifically the house at any stage of play and the stones within. HEAVY - A stone with too much momentum. HEAVY ICE - Ice on which stones don't slide easily. HIT AND STAY - To play a takeout which removes the target, and stay lying in place. HIT AND ROLL - To play a takeout which removes the target, and roll to a different place. HOG - A stone which fails to reach the hog line, and is removed from play. HOG LINE - The line each played stone has to cross to remain in play. HOUSE - The circles which a stone has to reach in order to count. HOUSE WEIGHT - An indication of the momentum needed for a stone to reach the house. HURRY - Instruction shouted for sweepers to sweep. ICE - The distance given by the skip, between where the stone is aimed at (his brush) and where it should finish after curling. Call of alert to warn others when a stone might hit their feet (golf = fore). IN-TURN - Slight rotation applied to a stone where ~ the playing hand turns in towards the player (clockwise for right-handed players and vice versa). IN-WICK - To glance off the inside ofa stone and stop holding a good position.
KEEN ICE - Ice on which stones travel further under the same momentum, or less momentum is needed to reach a certain point. KIPPER - Loose sole fitted to sliding foot as a gripper or anti-slide. KUTING - An old term for curling, played with stones which had no handles fitted. LAST STONE - Term used for the last stone of an end. LEAD - Player who plays his two stones first. LIE, LYING - To hold the shot nearest the tee. LIGHT - A stone with too little momentum. LONG GUARD - A guard stone far from the house. LOSE ITS HANDLE - Term for a stone which loses its rotation usually because of dirt on the ice. MEASURE - Term used for: The 6ft measure, to see if a stone is in the house or in play. The measure when an end is complete, to decide which of two (or three and more) stones is closest to the tee. NO HANDLE - Term for a stone released without rotation, which curls little or erratically. OFF THE BRUSH - Term for a stone not delivered at the skip's brush as required. OUT -TURN - Slight rotation applied to a stone where the playing hand turns out from the player (anti-clockwise for right-handed players and vice versa). OUT-WICK - To glance off the outside of a stone and move it closer to the tee. PEBBLE - The frozen droplets of water applied to a sheet of ice before a game, reducing friction between the stone and the ice. PEEL - A takeout shot where both played and struck stones rollout of play. PEEL WEIGHT - An indication of the momentum needed for a stone to play a peel shot. PICK UP - Term to indicate that a stone has caught something under it, causing it to deviate strongly from its direction of travel. PORT - A space between two lying stones, large enough for another to pass through. POT -LID - A stone lying on the tee or button. QUICK! - Further encouragement from skip to sweepers to sweep even harder. RAISE - To bump or move a lying stone a short distance further, usually into the house. RAISE TAKEOUT - To strike a stone in front of the house and raise it to remove another from the house. READING THE ICE - Anticipating how much a stone will curl, taking all the variables into account. RINGS - The house. RINK - The building where curling takes place. A curling team. The sheet of ice on which a game is played. ROCK - North American word for a curling stone, seldom used in Scotland. ROLL - The movement of a played stone after striking another. RUB - A very slight contact between stones, sufficient to deviate the running stone a little from its course. RUN - A slight worn hollow in the ice which makes it difficult for the stone to curl, often found beside the centre line where players' feet or stones slide. SECOND - Player who plays his two stones second. SECOND SHOT - The stone lying second closest to the tee (after the shot stone). SHEET - The area where one specific game is played. SHORT GUARD - A guard stone near the house. SHOT - A played stone. The word used to indicate a point won at the end of a game SHOT STONE - The stone nearest the tee during an end. SKIP - Player who usually plays his two stones last, but not always. He is always the player who directs the game and decides strategy and ice. SLIPPY SOLE - Loose sole fitted to sliding foot. SLOW - A stone played lighter than asked for. SLOW ICE - Ice on which stones travel less under the same momentum, or more momentum is needed to reach a certain point. SLOW TAKEOUT - A takeout stone of sufficient momentum to reach the back board, slightly heavier than hack weight. SPINNER - A stone which rotates too many times and therefore doesn't draw. SPLIT -RAISE - A stone which raises another to count and rolls in to count as well. SPLIT THE HOUSE - To have a stone lying to one side of the house and draw another to the other side to hold two "in the wings". STEAL - To score shots in an end when you didn't have last stone. STRAIGHT - A stone released without applying HANDLE rotation. STRIKE - A shot which removes a stone or stones from the house. STRIKE WEIGHT - An indication of the momentum needed for a takeout stone with more weight than the back board. STRONG CURL ON THE ICE - When ice conditions cause the stone to draw more than usual. SWEEP - Shouted by skip, for sweepers to sweep. SWEEPING - Moving a brush or broom across the path of a moving stone. SWINGING ICE - When ice conditions cause the stone to draw more than usual. TAKEOUT - A shot which removes a stone or stones from the house. TEE - The cross in the button. TEE LINE - The line through the centre of the house at a right angle to the centre line. THIRD - Player who plays his two stones third. Usually the vice-skip who stands in the house when the skip plays his stones. TIGHT - A stone delivered with less ice than the skip indicated, nearer to the target than his brush. UP! - Command by skip for sweepers to stop sweeping.
WEIGHT - The momentum applied to a stone for distance. WICK - A thin contact between played and lying stones. WICK AND ROLL - To get a thin contact and roll away a little. WIDE - A stone delivered with more ice than the skip indicated, wider from the target than his brush.
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